Dominic A. Galasso
dag@dominicgalasso.com
www.DOMINICGALASSO.com
(201) 259-4243
Work Experience
Design Works Gaming April 2015 – Present
Software Developer
v Maintain and implement new features to the Unity 5 framework used company wide.
v Develop game prototypes to demonstrate new features.
v Coordinate with members of the art team to determine the requirements of new assets.
v Juggle shifting priorities on multiple game projects.
v Work with an external client to develop games for iOS.
Solid State Networks July 2013 – March 2014
Software Developer I
v Built proof of concept prototypes according to client requirements.
v Documented the function and use of new software.
GameStop January 2012 – June 2013
Software Engineer
v Debugged and maintained a game distribution website (www.impulsedriven.com).
v Developed a Windows Communication Foundation (WCF) e-mail service.
v Coordinated with developers, stakeholders, quality assurance and database administrators to develop new features.
Turbine Inc. January 2009 – July 2009
NOC Junior System Administrator
v Monitored multiple game servers to ensure functionality.
v Troubleshot software and hardware issues.
v Communicated with data center to resolve hardware issues.
Turbine Inc. February 2008 – December 2008
Associate QA Tester
v Executed test plans and documented results on company bug tracking software.
v Performed Build Verification Tests (BVTs) to verify build functionality and informing responsible parties and supervisor of build stability.
v Collaborated with Systems Quality Assurance (SQA) to create automation scripts that met the needs of the QA team.
Game Projects
Dino Digger July 2014 - July 2014
Software Engineer
v A game that was designed and created in 48 hours using Unity.
v Won third place at the "Phoenix Makes Games" game jam.
Untitled Game May 2014 – August 2014
Software Engineer & Designer
v Designed a puzzle game for android mobile using Unity.
v Coded door and button objects that level designers can place and link within the level to open the door when an object is colliding with the button.
v Coded link behavior that created an attraction or repel force between objects.
Fury of the Ancients October 2010 – May 2011
Software Engineer
v Developed HUD and menu elements in Scaleform.
v Wrote ActionScript 2.0 code to implement an event handler.
v Used CLIK elements in menus to facilitate interaction.
v Implemented an in-game skill tree menu.
v Implemented Main Menu with camera view transitions.
v Collaborated with the art team to design and implement art assets into the user interface and menus.
Fathom August 2010 – October 2010
Assistant Software Engineering Lead
v Wrote and maintained the Technical Design Document (TDD) for the project.
v Collaborated with other department leads for the duration of the project.
v Created target tracking missile launcher that was able to select multiple targets.
Ninja GO! October 2009 – December 2009
Software Engineer
v Designed a 2D platformer level.
v Implemented several features including wall sliding, wall jumping, checkpoints and dash attack.
Skills
Programming: C++/C, C#, Javascript, Python, Lua, Scaleform, UnrealScript, ActionScript, Qt, HLSL, Java, MySQL, SQL, PHP, HTML, XML, TCP/IP, UDP, Winsock, VB.
Game Engines: Unity, Unreal 4, UDK, Torque 2D.
Other: Git, SVN, JIRA, TFS, Simple DirectMedia Layer, TestTrack Pro, Perforce, Word, Excel, PowerPoint, Outlook, Visio, Project, Windows, OSX, Visual Studio, MonoDevelop, XCode, Agile, Scrum, Kanban, Bugzilla.
Education
The Guildhall at Southern Methodist University December 2011
Certificate in Digital Game Development, Specialization in Software Development
Bryant University May 2007
Bachelors of Science in Information Technology